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Lost Lands of Lemuria

Lady Vessica of House Mor, a leader with Atlantean heritage and a descendant of the legendary Atlantean royal line, arrived in the Lost Lands of Lemuria with a crew of diverse people. They came from all corners of the world, each with their own unique culture and background, seeking adventure and the promise of a new life in the unknown land.

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The crew landed on the shore and was greeted by elves from Mossveil, who shared tales of the land's history. The elves spoke of dwarves who hid in a fortress, Lemurians who lived in the frigid north, and of ancient Atlanteans, whose descendants still roamed the land. The elves had even claimed to make peace with dragons.

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Despite the challenges of the harsh environment and the dangers that lurked in the dark, the crew would need to work together to explore and discover the secrets of the Lost Lands of Lemuria. They hunted, fished, and foraged for food, then built shelters while they explored these unpredictable and dangerous new lands.

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Fantasy Gaming

RP Server? What does that mean?

Roleplaying in a video game sandbox can be an exciting and immersive experience, especially in a game like Wurm Unlimited. However, it can also be intimidating if you're new to the game or unsure of how to approach it. Here are some tips to help you get started:

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1. Decide on a character concept: Before you start playing, think about who your character is and what motivates them. Are they a farmer, a blacksmith, a trader, or an adventurer? Are they friendly and outgoing, or reserved and untrusting? Knowing your character's personality and goals will help you stay in character and make decisions that feel authentic.

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2. Explore the world: Wurm Unlimited has a vast and intricate world, full of resources to gather, creatures to hunt, and places to discover. Take the time to explore and get to know the world around you. You may come across other players and NPCs who can offer quests or trade goods, which can add to your roleplaying experience.

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3. Interact with other players: Wurm Unlimited is a multiplayer game, and interacting with other players can be a crucial part of your roleplaying experience. You can join a guild or start one, attend events, or simply chat with other players. However, keep in mind that some players may prefer to keep to themselves or may have different playstyles, such as the untrusting player who only buys and sells goods from NPCs. Respect their choices and try to find ways to interact that suit both of you.

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4. Embrace the challenges: Wurm Unlimited can be a challenging game, and part of the fun of roleplaying is facing those challenges as your character. Whether you're trying to build a new structure, tame a wild animal, or defend against an enemy, approach these challenges as your character would. Consider their skills, strengths, and weaknesses and find creative ways to overcome obstacles.

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5. Have fun: Ultimately, roleplaying in Wurm Unlimited should be a fun and enjoyable experience. Don't take things too seriously, and remember that everyone has their own playstyle and preferences. Experiment with different characters, try new things, and enjoy the journey.

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In summary, roleplaying in Wurm Unlimited can be a rich and rewarding experience, but it requires a willingness to immerse yourself in the game world and interact with others in meaningful ways. With these tips in mind, you can create a unique and engaging character and explore the many possibilities of this sandbox game.

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Newhaven Village

When the expedition landed, they immediately began to fortify their surroundings and prepare for the worst.  Those settlers who wanted little to do with exploration and more to do with a new start founded Newhaven Village and helped to pave the way for those who would adventure into the lost lands. Many things can be bought and sold within Newhaven, including a myriad of tools at the Golden Meadow general store, weapons dredged up from the depths of the ocean by Old Man Barnacle at the docks and healing materials from the elven ambassador, Luminessa of the Bright Sun. The villagers are friendly and helpful, offering guidance and assistance to anyone who needs it, and the village's location makes it easy for players to explore the surrounding wilderness and gather resources. While Newhaven may not be the most advanced or prosperous settlement in the game, it is a great place for beginners to learn the ropes and get started on their own path.

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Gnawtooth HOld
 

Nestled not far from the bustling town of Newhaven lies the formidable Gnawtooth Hold, a dungeon teeming with mischief and danger. This sprawling complex, constructed primarily from sturdy wooden palisades, is the domain of the cunning kobolds—a race of small, reptilian creatures known for their love of mischief and treasure.

Gnawtooth Hold presents a formidable challenge to those who dare to venture within its walls. The maze-like corridors wind through the dungeon, making navigation treacherous and disorienting. The wooden palisades, cleverly constructed by the kobolds, serve as both defensive barriers and a constant reminder of the cleverness of their creators.

Inside, one will encounter hordes of kobolds, scurrying about with an air of mischievous glee. These cunning creatures possess an uncanny knack for traps and ambushes, making every step a potential danger. Adventurers must remain vigilant, as the kobolds are known to strike from hidden alcoves and unleash their traps without warning.

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DIFFICULTY LEVEL: EASY

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Eternal Bond Memorial Gardens
 

This place is a haven for beloved pets that have crossed the threshold into the realm of the undead. Within these haunting grounds, the spirits of past heroes' deceased companions roam, their loyalty and devotion transcending even death itself.

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But be warned, for these spectral pets are not content to simply rest in peace. Fueled by an insatiable hunger, their spirits rise in anger, seeking out their old masters and demanding treats with an eerie persistence. Their spectral forms may unsettle the faint of heart, but for those with the courage to face them, there are rewards to be found.

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DIFFICULTY LEVEL: EASY

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Rat Kings Burrow

Once pilfered from the expedition's storage, a vast collection of delectable cheeses now lines the dimly lit passages. Boris, a crafty rodent with a voracious appetite for all things cheesy, stands as the self-proclaimed king of this underground realm. His beady eyes gleam with mischief as he guards his precious horde, challenging any who dare to challenge his authority.

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Traversing the rat-infested maze requires both caution and a keen sense of adventure. The winding tunnels twist and turn, concealing hidden traps and unexpected obstacles. Rats scuttle through the shadows, their greedy eyes fixated on intruders who threaten to disturb their sovereign's prized stash.

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DIFFICULTY LEVEL: VERY EASY

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FORT MOAT-TAR

A smoky stronghold that emerges from the depths of a dark and foreboding landscape. This goblin fort, shrouded in mystery and danger, stands amidst a desolate scene of burned trees and treacherous tar pits. It exudes an eerie aura that sends shivers down the spines of even the bravest adventurers.

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As you approach, the acrid scent of smoke fills the air, and the crackling embers of charred trees punctuate the bleak surroundings. Thick tar pits, their surface bubbling and viscous, create natural barriers, making access to the fort a perilous endeavor. Beware, for the goblins who call this place home are known for their cunning and malevolence.

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DIFFICULTY LEVEL: MODERATE

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Maze of the Minotaur Queen
 

Once a hallowed ground for the minotaur people, this place now lies in disarray. What was once a sacred haven has become a domain overrun by the relentless Copperhide Cavebugs. The air is heavy with a sense of faded reverence, as remnants of the minotaurs' presence intertwine with the incessant scuttling of the cavebugs.

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Within the labyrinthine corridors and forgotten chambers, the maze echoes with both ancient whispers and the skittering of the Copperhide Cavebugs. These enigmatic creatures, with their shimmering copper shells, now roam freely, their presence marking the shift from sanctity to desolation. The sacred symbols and carvings that once adorned the walls have been marred by time and the ceaseless activity of the cavebugs, who have claimed this realm as their own.

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DIFFICULTY LEVEL : MODERATE

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Violet Vale Hunting Preserve
 

A tranquil haven of violet trees, where nature's preservation turned into untamed dominance. Once a sanctuary for preserving diverse wildlife species, this place now stands as a monument to the wild reclaiming its territory. The violet trees cast a surreal hue over the landscape, as the animals that were once protected here now roam freely, embracing their newfound freedom. Explore this captivating realm where nature has taken control, and witness the harmonious chaos of the untamed wilderness.

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DIFFICULTY LEVEL : MODERATE

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Mycotic Burrow
 

a sinister fungal cavern teeming with an otherworldly presence. The air is thick with spores, carrying the contagious essence of a malevolent fungal infection. In this unholy place, the once serene villagers, now consumed by the insidious fungi, wander aimlessly, their bodies oozing with sickly fluids.

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The oppressive atmosphere within the burrow resonates with an eerie stillness, broken only by the faint echoes of infected wolves howling in the distance. The pulsating fungal growths entwine with every nook and cranny, engulfing the once vibrant surroundings in a grotesque display of decay.

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DIFFICULTY LEVEL : MODERATE

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WITCHMUCK
 

A forbidding swamp fortress and peninsula shrouded in darkness and steeped in sinister intentions. Within this unholy realm, an unlikely alliance between trolls and goblins takes shape as they conspire to enact dark rituals on behalf of a coven of hags.

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The swamp's murky waters reflect the malevolent energy that permeates the air. Thick, clinging muck engulfs the land, making each step a treacherous endeavor. Among the twisted trees and tangled vegetation, the foul stench of decay intermingles with the eerie whispers of incantations.

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Trolls, with their hulking forms and formidable strength, stand guard alongside cunning goblins, their vile intentions clear. Together, they toil under the watchful eyes of the hags, their rituals a twisted symphony of dark power.

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DIFFICULTY LEVEL : MODERATE

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WEBBED WOODS
 

A haunting realm where countless spiders have emerged from their queen's formidable nest. This eerie forest is locked in an eternal struggle as the elves valiantly fight to fend off the relentless eight-legged menace.

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The air is thick with the ethereal shimmer of spiderwebs, which stretch like intricate tapestries between towering trees. The forest floor crawls with a multitude of arachnids, their presence casting an ominous shadow over the once serene woodland.

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The elves, guardians of this sacred realm, stand as the last line of defense against the ceaseless spider onslaught. With bows drawn and blades unsheathed, they engage in a tireless battle, their determination unwavering as they strive to protect their ancestral home.

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Traverse the treacherous pathways of the Webbed Woods Spider Menagerie if you dare, but be prepared for the constant dance of danger and resilience. The spiders, led by their formidable queen, seek to engulf the forest in a web of darkness.

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DIFFICULTY LEVEL : DANGEROUS

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ANCIENT CRYPTS
 

The crypts' hallowed halls resonate with an air of mystery and reverence. Dimly lit corridors wind through the ancient chambers, where intricate carvings adorn the walls, depicting serpents in all their majestic splendor. Dust-covered relics and forgotten treasures lie scattered, remnants of a forgotten civilization's offerings to their serpent deities.

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The serpentine aura pervades the crypts, invoking a sense of both awe and trepidation. It is said that the spirits of long-departed worshippers still linger within these sacred walls, their whispered echoes a reminder of a time when the serpent gods were venerated.

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Embark upon a journey into the depths of the ancient crypts, where the secrets of the serpent gods await discovery.

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DIFFICULTY LEVEL : DANGEROUS

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BOGBOTTOM
 

A putrid cavern that delves deep into the realm of filth and neglect. This foul place is infested with trolls and goblins, creatures who show little regard for proper waste management and revel in the unsanitary conditions.

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As you descend into the depths of Bogbottom, the air becomes heavy with the stench of sewage and decay. The cavern walls are lined with slimy, moss-covered surfaces, oozing with noxious substances. The echoes of goblin laughter and troll grunts fill the cavern, intermingling with the sound of trickling sewage.

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Trolls, with their towering frames and brutish nature, roam freely, basking in the squalor. Goblins, notorious for their mischief and lack of hygiene, contribute to the chaotic atmosphere, their actions exacerbating the pervasive sense of disorder.

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DIFFICULTY LEVEL : DANGEROUS

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DWARVEN MINES
 

A forsaken realm that once echoed with the sounds of bustling industry and dwarven craftsmanship. However, the fate of these mines took a treacherous turn when a cataclysmic flooding event transformed them into the domain of a deadly sea serpent.

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As you venture into the darkness of the mines, remnants of dwarven ingenuity are still visible amidst the dilapidated structures. The air is heavy with an aura of abandonment and foreboding, as the rushing waters left behind by the flooding event echo in the distance.

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Beneath the murky depths of the flooded chambers, the deadly sea serpent lurks, its presence a constant threat to any who dare to venture into these forsaken depths. Its massive form and razor-sharp fangs make it a fearsome adversary, guarding the treasures and secrets that lie submerged within the submerged tunnels.

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DIFFICULTY LEVEL : VERY DANGEROUS

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GREYMOON CITADEL
 

The enigmatic stronghold that serves as the abode of the secretive Greymoon Clan. Ruled by the cunning and elusive Vanessa Greymoon and her closest kin, this fortress is a haven for skilled assassins who operate in the shadows.

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Perched upon a forbidding cliff, Greymoon Citadel exudes an aura of intrigue and danger. Its towering walls, shrouded in darkness, conceal the inner workings of the clandestine clan. The citadel's architecture reflects a perfect blend of both elegance and functionality, showcasing the Greymoon Clan's prowess in both martial and strategic arts.

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Within the citadel's labyrinthine halls, whispers of whispered conversations and the subtle sound of unsheathed blades permeate the air. The members of the Greymoon Clan, masters of their craft, move with deadly grace and precision, honing their skills and plotting their next silent strike.

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DIFFICULTY LEVEL : DANGEROUS

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HELLMOUTH
 

Behold the wretched abomination known as Hellmouth, a cursed place where the Scarlet King and his legion of demons ripped open a gateway to the fiery realm, obliterating the once serene settlement of Caveland. Here, the air crackles with the acrid scent of sulfur, and the tortured screams of damned souls echo throughout the desolate landscape.

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Once a thriving community, Caveland now lies in ruins, consumed by the unrelenting flames and the merciless onslaught of the demonic horde. The scarlet hue of the sky casts an eerie glow upon the charred remains of what was once a peaceful haven, now reduced to an infernal wasteland.

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The demonic presence is palpable as the legions of the Scarlet King march forth, their monstrous forms and twisted visages embodying pure malevolence. The Hellmouth, an ever-widening chasm leading to the realm of fire, pulsates with dark energy, serving as a constant reminder of the unspeakable power that was unleashed upon this unfortunate land.

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DIFFICULTY LEVEL : VERY DANGEROUS

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RAVENHOLD
 

A formidable bandit fortress nestled within the harsh and unforgiving cold tundra of the north. This stronghold, built amidst the desolate snow-covered landscape, stands as a testament to the resilience and ruthlessness of its inhabitants.

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As you approach Ravenhold, the biting winds cut through your clothing, carrying with them the whispers of clandestine activities and ill-gotten gains. The fortress itself is constructed with a blend of natural elements and makeshift fortifications, utilizing the rugged terrain to its advantage.

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Within the confines of Ravenhold, a motley crew of bandits and outlaws find refuge from the bitter cold and pursue their illicit endeavors. The echoing laughter and raucous tales that fill the halls speak of a life lived on the edge of the law, driven by survival and the pursuit of personal gain.

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DIFFICULTY LEVEL : DANGEROUS

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UNDERHALLS OF THE FORGOTTEN HEROES
 

A somber labyrinth that was once a sacred resting place for revered champions of old. However, a dark twist of fate has seen this hallowed sanctuary transformed into a haunting realm, now teeming with restless undead.

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As you descend into the depths of the Underhalls, the air grows heavy with an eerie stillness, broken only by the echoes of tormented whispers and the chilling moans of the undead. Cobwebs drape across the ancient corridors, shrouding the remnants of forgotten glory and valiant deeds.

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Once adorned with statues and murals honoring the fallen heroes, the Underhalls now bear the marks of decay and desecration. Skeletons clad in rusted armor and ethereal apparitions roam the shadowy passages, forever cursed to wander this forsaken domain.

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DIFFICULTY LEVEL : VERY DANGEROUS

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ISLAND OF THE SACRED SERPENTS
 

A mystical realm where a treacherous and winding serpentine road beckons daring adventurers towards a forgotten and sunken temple dedicated to the water serpents. This enigmatic island holds both beauty and peril in equal measure.

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The island's sunken temple, once a place of worship and reverence, now lies submerged beneath the depths of a sacred lagoon. The water serpents, guardians of the temple's secrets, slither through the crystal-clear waters, their sinuous forms an awe-inspiring sight. The temple's ancient walls, adorned with intricate carvings depicting the serpentine deities, hold untold wisdom and forgotten treasures waiting to be discovered.

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DIFFICULTY LEVEL : VERY DANGEROUS

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Frostbound Fellhrim

A frozen tomb unearthed by avalanche and earthquake... this ancient cavern is host to a triumvirate of frostbound titans. Recently awoken, the thawing ice makes way for numerous monstrosities emerging from within and has attracted the attention of the frost giant tribes who hold their moots here, settling old scores and hunting for game.

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DIFFICULTY LEVEL : VERY DANGEROUS

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